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ANTHRO 332: Transformative Design (ENGR 231)

Project-based. How interactive technologies can be designed to encourage behavioral transformation. Topics such as self-efficacy, social support, and mechanism of cultural change in domains such as weight-loss, energy conservation, or safe driving. Lab familiarizes students with hardware and software tools for interaction prototyping. Students teams create functional prototypes for self-selected problem domains. Prerequisite: consent of instructor. Design Institute class; see http://dschool.stanford.edu.
Last offered: Winter 2012 | Units: 3-5

CS 379L: Designing Liberation Technology (POLISCI 337T)

Small project teams work with NGOs to design new technologies for promoting development and democracy. Students conduct observations to identify needs, generate concepts, create prototypes, and test their appropriateness. Some projects may continue past the quarter toward full-scale implementation. Taught through the Hasso Plattner Institute of Design at Stanfordn(http://dschool.stanford.edu). Enrollment limited. Application required. Prerequisites: consent of instructor(s). Design Institute class; see http://dschool.stanford.edu.
| Units: 3-4
Instructors: ; Winograd, T. (PI)

ENGR 231: Transformative Design (ANTHRO 332)

Project-based. How interactive technologies can be designed to encourage behavioral transformation. Topics such as self-efficacy, social support, and mechanism of cultural change in domains such as weight-loss, energy conservation, or safe driving. Lab familiarizes students with hardware and software tools for interaction prototyping. Students teams create functional prototypes for self-selected problem domains. Prerequisite: consent of instructor. Design Institute class; see http://dschool.stanford.edu.
Last offered: Winter 2012 | Units: 3-5

ENGR 281: d.media 4.0 - Designing Media that Matters

Design practicum; project-based. Explore the why & how of designing media. What motivates our consumption of media, what real needs linger beneath the surface? How do you design a new media experience? Join us and find out. The world is Changing, What Are You Going to Do About It? In the shift from a consumer culture to a creative society has old media institutions collapsing while participatory media frameworks are emerging. Media designers of all types have an opportunity and responsibility to make this change positive. 3 Projects explore: Communication Design, Digital Interaction, User Motivations. Admission by application. Design Institute class; see http://dschool.stanford.edu.
Terms: Win | Units: 2-3

ME 206B: Entrepreneurial Design for Extreme Affordability

Part two of two-quarter project course jointly offered by School of Engineering and Graduate School of Business. Second quarter emphasizes prototyping and implementation of specific projects identified in first quarter. Students work in cross-disciplinary project teams. Industry and adviser interaction, weekly design reviews; final course presentation. Prerequisite: 206A.n(Jointly offered as GSB OIT333B) Design Institute class; see http://dschool.stanford.edu.
Terms: Spr | Units: 4

ME 301: LaunchPad:Design and Launch your Product or Service

Apply principles of design thinking to the real-life challenge of imagining, prototyping, testing and iterating, building, marketing, and selling your product or service. Work will be in teams (you apply as an intact team) or alone. You must submit a proposal and team for approval. Proposal can be a physical good or service of any kind. Projects are treated as real start-ups, so the work will be intense. Proposal submitted by Feb 15, 2010 acceptance by March 1. Design Institute class; see http://dschool.stanford.edu.
Terms: Spr | Units: 4

ME 316A: Product Design Master's Project

For graduate Product Design or Design (Art) majors only. Student teams, under the supervision of the design faculty, spend the quarter researching master's project topics. Students are expected to demonstrate mastery of design thinking methods including; needfinding, brainstorming, field interviews and synthesis during this investigation. Masters projects are selected that involve the synthesis of aesthetics and technological concerns in the service of human need. Design Institute class; see http://dschool.stanford.edu. Prereq: ME277, ME312, ME313
Terms: Aut | Units: 2-6

ME 316C: Product Design Master's Project

This is the second half of the two quarter Design Garage sequence. Students will complete projects begun in ME316B the prior quarter. Prerequisite: ME316B and graduate student standing. Design Institute class; see http://dschool.stanford.edu.
Terms: Spr | Units: 2-4 | Repeatable for credit

ME 423: D.HEALTH: Design Thinking for Better Health

In the U.S., 75% of medical expenditures are for illnesses that are lifestyle related such as diabetes and heart disease. If patients could change their lifestyles, medical problems could be avoided and a healthier and happier life achieved. Class employs design thinking in teams. Individual projects and small and large team projects with multiple milestones. Students work in the field, and present in class. Design Institute class; see http://dschool.stanford.edu.
Terms: Win | Units: 3

MS&E 289: Designing for Sustainable Abundance

Hands-on, team-based, multidisciplinary class, uses radically human-centered approach to tackle sustainability challenges in areas like food and transportation. Teams develop solutions that improve environmental and economic sustainability as well as physical and emotional well-being. Students benefit from close interaction with the teaching team, support from project sponsors, and the varied perspectives of numerous guest speakers. Application required. Limited enrollment. Design Institute class; see http://dschool.stanford.edu.
Terms: Win | Units: 3-4
Instructors: ; Dunn, D. (PI); Rothe, M. (PI)

POLISCI 337T: Designing Liberation Technology (CS 379L)

Small project teams work with NGOs to design new technologies for promoting development and democracy. Students conduct observations to identify needs, generate concepts, create prototypes, and test their appropriateness. Some projects may continue past the quarter toward full-scale implementation. Taught through the Hasso Plattner Institute of Design at Stanfordn(http://dschool.stanford.edu). Enrollment limited. Application required. Prerequisites: consent of instructor(s). Design Institute class; see http://dschool.stanford.edu.
Terms: Spr | Units: 3-4
Instructors: ; Winograd, T. (PI)

TAPS 105V: Improv & Design

This class will only meet on select days: 10am-6pm Saturday April 13, 2013 and 2pm-7pm Sunday April 14, 2013 with a performance on 8pm Thursday April 18th.nnImprov & Design is a wildly practical class exploring the intersection of Improvisational Theater & Design Thinking. The class is for: Improvisers who want to practice using their skills in other domains. Improvisers who want to learn about design thinking. Designers who want to deepen their core skills in collaboration, creativity, empathy, acting and rich scenario prototyping. Undergraduates who want to check out the d.school. Graduates who want to practice with a diverse group. You are guaranteed to learn 10 useful things! (We do not guarantee everyone will learn the same 10 things!). nDesign Institute class; see http://dschool.stanford.edu.
| Units: 1
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