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1 - 10 of 379 results for: CS

CS 1C: Introduction to Computing at Stanford (VPTL 1)

For those who want to learn more about Stanford's computing environment. Topics include: computer maintenance and security, computing resources, Internet privacy, and copyright law. One-hour lecture/demonstration in dormitory clusters prepared and administered weekly by Student Technology. Final project. Not a programming course.
Last offered: Autumn 2019

CS 1U: Practical Unix

A practical introduction to using the Unix operating system with a focus on Linux command line skills. Class will consist of video tutorials and weekly hands-on lab sections. Topics include: grep and regular expressions, ZSH, Vim and Emacs, basic and advanced GDB features, permissions, working with the file system, revision control, Unix utilities, environment customization, and using Python for shell scripts. Topics may be added, given sufficient interest. Course website: http://cs1u.stanford.edu
Last offered: Winter 2022

CS 7: Personal Finance for Engineers

Introduction to the fundamentals and analysis specifically needed by engineers to make informed and intelligent financial decisions. Course will focus on actual industry-based financial information from technology companies and realistic financial issues. Topics include: behavioral finance, budgeting, debt, compensation, stock options, investing and real estate. No prior finance or economics experience required.
Terms: Aut | Units: 1
Instructors: Nash, A. (PI)

CS 9: Problem-Solving for the CS Technical Interview

This course will prepare students to apply and interview for internships and full-time positions in the software engineering industry. Each week, we will have one meeting focused on advice (e.g. resume prep, behavioral interviews, salary negotiation, panel discussions with representatives from startups and big tech), and one meeting focused on working through and discussing one or more coding problems.
Last offered: Spring 2022

CS 11SI: How to Make VR: Introduction to Virtual Reality Design and Development

In this hands-on, experiential course, students will design and develop virtual reality applications. You'll learn how to use the Unity game engine, the most popular platform for creating immersive applications. The class will teach the design best practices and the creation pipeline for VR applications. Students will work in groups to present a final project in building an application for the Oculus Quest 2 headset. Enrollment is limited and by application only. See https://cs11si.stanford.edu for more information and the link to the application. Prerequisite: CS 106A or equivalent
Terms: Aut | Units: 2

CS 12SI: Spatial Computing Workshop

This one-unit workshop introduces UX design fundamentals for XR (Extended Reality) applications through a combination of hands-on work sessions and guest lectures from industry and academic experts, focusing on spatial prototyping and introducing Xcode for implementing applications on the Apple Vision Pro. Prerequisite: CS 106A or equivalent basic coding experience. Please go to cs12si.stanford.edu for an application link.
Terms: Spr | Units: 1

CS 13SI: Introduction to Version Control with Git

Introduction to version control systems and how they can be used to explore the history of changes in a software project, encourage best practices in the software development process, and aid in collaboration within software engineering teams. Students will learn how to use git to make modular changes in a software repository, explore parallel ideas with branches, merge changes from multiple collaborators, and more. Basic programming at the level of CS 106A is recommended.

CS 21SI: AI for Social Good

Students will learn about and apply cutting-edge artificial intelligence (AI) techniques to real-world social good spaces (such as healthcare, government, and environmental conservation). The class will balance high-level machine learning techniques? from the fields of deep learning, natural language processing, computer vision, and reinforcement learning? with real world case studies, inviting students to think critically about technical and ethical issues in the development and deployment of AI. The course structure alternates between instructional lectures and bi-weekly guest speakers at the forefront of technology for social good. Students will be given the chance to engage in a flexible combination of AI model building, discussion, and individual exploration. Special topics may include: tech ethics, human-centered AI, AI safety, education technology, mental health applications, AI in policy, assistive robotics. Prerequisites: programming experience at the level of CS106A. Application required for enrollment: http://tinyurl.com/cs21si2024. We encourage students from all disciplines and backgrounds to apply!
Terms: Spr | Units: 2
Instructors: Piech, C. (PI)

CS 22A: The Social & Economic Impact of Artificial Intelligence (INTLPOL 200, SYMSYS 122)

Recent advances in Generative Artificial Intelligence place us at the threshold of a unique turning point in human history. For the first time, we face the prospect that we are not the only generally intelligent entities, and indeed that we may be less capable than our own creations. As this remarkable new technology continues to advance, we are likely to entrust management of our environment, economy, security, infrastructure, food production, healthcare, and to a large degree even our personal activities, to artificially intelligent computer systems. The prospect of "turning over the keys" to increasingly autonomous and unpredictable machines raises many complex and troubling questions. How will society respond as they displace an ever-expanding spectrum of blue- and white-collar workers? Will the benefits of this technological revolution be broadly distributed or accrue to a lucky few? How can we ensure that these systems are free of bias and align with human ethical principles? Wha more »
Recent advances in Generative Artificial Intelligence place us at the threshold of a unique turning point in human history. For the first time, we face the prospect that we are not the only generally intelligent entities, and indeed that we may be less capable than our own creations. As this remarkable new technology continues to advance, we are likely to entrust management of our environment, economy, security, infrastructure, food production, healthcare, and to a large degree even our personal activities, to artificially intelligent computer systems. The prospect of "turning over the keys" to increasingly autonomous and unpredictable machines raises many complex and troubling questions. How will society respond as they displace an ever-expanding spectrum of blue- and white-collar workers? Will the benefits of this technological revolution be broadly distributed or accrue to a lucky few? How can we ensure that these systems are free of bias and align with human ethical principles? What role will they play in our system of justice and the practice of law? How will they be used or abused in democratic societies and autocratic regimes? Will they alter the geopolitical balance of power, and change the nature of warfare? Are we merely a stepping-stone to a new form of non-biological life, or are we just getting better at building useful gadgets? The goal of this course is to equip students with the intellectual tools, ethical foundation, and psychological framework to successfully navigate the coming age of superintelligent machines. (Note: This course is pre-approved for credit at SLS and GSB. No programming or technical knowledge is required.)
Terms: Win | Units: 1
Instructors: Kaplan, J. (PI)

CS 24: Minds and Machines (LINGUIST 35, PHIL 99, PSYCH 35, SYMSYS 1, SYMSYS 200)

(Formerly SYMSYS 100). An overview of the interdisciplinary study of cognition, information, communication, and language, with an emphasis on foundational issues: What are minds? What is computation? What are rationality and intelligence? Can we predict human behavior? Can computers be truly intelligent? How do people and technology interact, and how might they do so in the future? Lectures focus on how the methods of philosophy, mathematics, empirical research, and computational modeling are used to study minds and machines. Students must take this course before being approved to declare Symbolic Systems as a major. All students interested in studying Symbolic Systems are urged to take this course early in their student careers. The course material and presentation will be at an introductory level, without prerequisites. If you have any questions about the course, please email symsys1staff@gmail.com.
Terms: Aut, Win | Units: 4 | UG Reqs: GER:DB-SocSci, WAY-FR
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