ME 10AX: Design Thinking and the Art of Innovation
This seminar will introduce students to techniques that designers use to create highly innovative solutions to wicked problems that cross domains. The project-based class will emphasize approaches to problem identification and problem solving. Along with a survey of tools such as need finding, structured brainstorming, synthesis, rapid prototyping, and visual communication, the class will include field trips to a local design firm, a robotics lab, and a prototyping lab. A secondary goal of the seminar is to introduce students to the pleasures of creative design and hands-on development of tangible solutions. Design has a unique approach to looking at both the problem domain and the solution domain in issues where technology, social issues, human behavior, and business needs overlap.
Terms: not given this year
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Units: 2
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Grading: Satisfactory/No Credit
ME 10N: Form and Function of Animal Skeletons (BIOE 10N)
Preference to freshmen. The biomechanics and mechanobiology of the musculoskeletal system in human beings and other vertebrates on the level of the whole organism, organ systems, tissues, and cell biology. Field trips to labs.
Terms: not given this year
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Letter or Credit/No Credit
ME 11AX: The Art of Product Branding
This onsite course will present a comprehensive approach to Corporate Product Branding. Students will experience firsthand the development of a product brand from naming and developing positioning to the creation of a logo, website, and collateral. As a final project, students will present their overall brands to corporate executives. This project will include field trips to the client site and workshops with naming, positioning, and design professionals each day. Product branding, 1185 Design - Graphic art, branding, logo
Terms: not given this year
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Units: 2
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Grading: Satisfactory/No Credit
ME 11N: Aerodynamics of Sports Balls
(Formerly 70N.) Preference to freshmen. The aerodynamics of the ball play a major role in sports including the curveball in baseball, the spiral of a football, top spin in tennis, and golf ball dimples. Simple, intuitive application of the basic principles precede lab and/or field experiments. Lab experiments involve flow visualization in a wind tunnel; field experiments may involve tests in throwing, hitting, or kicking various balls and interaction with local teams. Teams of two to three prepare a written report discussing the importance of aerodynamics in a particular sport. Prerequisites: high school physics.
Terms: not given this year
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Units: 3
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Grading: Satisfactory/No Credit
ME 11SC: The Art and Science of Measuring Fluid Flows
The roles of fluid flows in natural systems such as swimming protozoa and planet-forming nebulae, and technologies such as biomolecular assay devices and jet engines. The analytical background for fluid sciences. Phenomena such as shock waves and vortex formation that create flow patterns while challenging engineers. Visualization and measurement techniques to obtain full-field flow pattern information. The physics behind these technologies. Field trips; lab work. (Eaton)
Terms: not given this year
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Units: 2
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Grading: Satisfactory/No Credit
ME 12N: The Jet Engine
Preference to freshmen. How a jet engine works; the technologies and analytical techniques required to understand them. Dynamics, thermodynamics, turbomachinery, combustion, advanced materials, cooling technologies, and control systems. Visits to research laboratories, examination of a partially disassembled engine, and probable operation of a small jet engine. Prerequisites: high school physics.
Terms: Aut
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Letter or Credit/No Credit
Instructors:
Eaton, J. (PI)
ME 12SC: Hands-on Jet Engines
How jet engines transformed the world through intercontinental travel causing internationalization in daily life. Competition driving improvements in fuel economy, engine lifetime, noise, and emissions.
Terms: not given this year
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Units: 2
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Grading: Satisfactory/No Credit
ME 14N: How Stuff Is Made
The design and engineering of products and processes, such as machining, fabric, food, and electrical goods. Tradeoffs in choice of materials, features, and process selection. Final project: students research and redesign the engineering and manufacturing aspects of a product and its processes with an eye toward sustainability. Includes several field trips to manufacturing facilities.
Terms: Win
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Letter (ABCD/NP)
Instructors:
Pruitt, B. (PI)
ME 15: Pre-field Course for Alternative Spring Break: Design for a Sustainable World
Preparation for Alternative Spring Break trip Design for a Sustainable World: Using the design method to create human-centered solutions to address the challenges of global poverty and sustainability. Limited to students participating in the Alternative Spring Break program. See
http://asb.stanford.edu for more information.
Terms: Win
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Units: 1
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Grading: Satisfactory/No Credit
Instructors:
Banerjee, S. (PI)
ME 15N: The Science and Engineering of Sports Equipment
Preference to freshmen. Scientific concepts of sports equipment. How design and manufacture improve performance and marketability. Why golf balls have dimples, tennis balls are fuzzy, golf shafts are made of steel or graphite, and sailboats win or break. How composite materials make structures light, strong, and tailored to the athlete¿s ability. Skis, snowboards, race cars, and bicycles demonstrated through photographs, models, and products.
Terms: not given this year
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Units: 3
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UG Reqs: GER:DBEngrAppSci
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Grading: Letter or Credit/No Credit
